Town: Soūyē Jîcër Kēä

Soūyē Jîcër Kēä

Soūyē Jîcër Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceNahan Provence
RegionNêk-cèjèqo Forest
Founded1237
Community LeaderAutocrat Dā̄sh Vúchī̋ 'Mixiepie Bianca' Cú̄kīr Jóoī Méoúch
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3278 m (10754 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1188
Population Density237 people per km2 (594 people per mi2)
Town AuraElven High Magic
Naming
Native nameSoūyē Jîcër Kēä
Pronunciation/veɪ̯̄ʒæ̋/ /ʤɪ̂kɜː/
Direct Translation[hungry] [car]
Translation[Not Yet Translated]

Soūyē Jîcër Kēä (/veɪ̯̄ʒæ̋/ /ʤɪ̂kɜː/ [hungry] [car]) is a subtropical Town located in the Nahan Provence of the Kingdom of Hobben.

The name Soūyē Jîcër Kēä is derived from the Goblin language, as Soūyē Jîcër Kēä was founded by Dā̄sh Vúchī̋ 'Mixiepie Bianca' Cú̄kīr Jóoī Méoúch, who was culturaly Hobgoblin.

Climate

Soūyē Jîcër Kēä has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Soūyē Jîcër Kēä receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Soūyē Jîcër Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3278 m (10754 ft) above sea level.

Overview

Soūyē Jîcër Kēä was founded durring the early 13th century in winter of the year 1237, by Dā̄sh Vúchī̋ 'Mixiepie Bianca' Cú̄kīr Jóoī Méoúch. The establishment of Soūyē Jîcër Kēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Soūyē Jîcër Kēä was built using the conventions of Hobgoblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Soūyē Jîcër Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Soūyē Jîcër Kēä is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look arround Soūyē Jîcër Kēä reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Soūyē Jîcër Kēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Soūyē Jîcër Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Soūyē Jîcër Kēä.

Soūyē Jîcër Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Soūyē Jîcër Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Soūyē Jîcër Kēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Soūyē Jîcër Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Soūyē Jîcër Kēä's public wards, blessings, and other arcane systems.

Soūyē Jîcër Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Soūyē Jîcër Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Soūyē Jîcër Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Soūyē Jîcër Kēä's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Soūyē Jîcër Kēä most nights are accompanied by colorful ribbons of light in the sky.

The Feyling near Soūyē Jîcër Kēä are known to be a mutant strain of the creature.

Soūyē Jîcër Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4870 m2
    • Cattle and Similar Creatures: 297
    • Poultry: 3564
    • Swine: 237
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

360 of Soūyē Jîcër Kēä's population work within a Foundational Occupation.

781 of Soūyē Jîcër Kēä's population do not work in a formal occupation, but do contribute to the local economy. 47 (4%) are noncontributers.

Points of Interest

Soūyē Jîcër Kēä was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Due to a magical anomaly, Soūyē Jîcër Kēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a mandolin of Illusion, an a mandolin imbued with notable amounts of Illusion energies was created near Soūyē Jîcër Kēä by in time immemorial, reportedly some time during the late 2nd century.

History